![]() ![]() However, the last time Nintendo did introduce an alternative heroine was in collaboration with Koei Tecmo in Legend of Zelda: Hyrule Warriors they received a lot of backlash for the character Linkle because some people said it was just a female version of Link. ![]() In fact, he looked so feminine in all of the trailers and art that most people assumed you played as a woman in the newest game.įor now it doesn't look like players will be able to play as a female Link or as a female in Legend of Zelda: Breath of the Wild. The vibrant characters of The Legend of Zelda: Breath of the Wild continues to captivate fans to this day, and many anticipate its sequel. In this newest game the story is shrouded in mystery but Nintendo definitely went out of their way to feminize Link as much as possible, giving him longer hair and a more feminine body. Link was usually seen as a vessel for the player, and so he rarely has any character development or story progression outside of direct player actions. He also helped develop Link's Crossbow Training, which is the first game to use the Wii Zapper.Most times other characters are the centerpiece for the stories in Legend of Zelda titles, from Princess Midori and Zelda to Ganondorf and the Skull Kid, other characters have always pulled more than their weight to carry the story in the games. He then completed work on a sequel to The Wind Waker for the Nintendo DS, The Legend of Zelda: Phantom Hourglass. He was voted Designer of the Year for his work on Twilight Princess in Electronic Gaming Monthly's 2006 1Up Network Awards. He later finished work on The Legend of Zelda: Twilight Princess, the second major Zelda game to be released for the GameCube and a launch game for the Wii. Zelda has been training to unlock her sealing powers passed down the royal family since she was 7. Zelda is the mysterious voice that guides Link throughout his journey while she contains Calamity Ganon inside of Hyrule Castle. She is also the leader of the Champions of Hyrule. He was also the director of the following games in the Legend of Zelda series, The Legend of Zelda: Majora's Mask, the Nintendo 64 sequel to Ocarina of Time, and The Legend of Zelda: The Wind Waker, the first Zelda game for the Nintendo GameCube.Īfter The Wind Waker, Aonuma considered moving onto other projects, but was convinced by Shigeru Miyamoto to continue with the Legend of Zelda series. The first HD installment of the Zelda series developed for the Wii U and Nintendo Switch that returns to the open-world design of the original NES title, with a focus on free exploration of a large scale environment as well as dangerous enemies. In Breath of the Wild, Zelda is not only the princess of Hyrule, she is also an aspiring scholar who is very curious. His first direction on a Zelda game was with The Legend of Zelda: Ocarina of Time, which was developed for the Nintendo 64. He graduated in 1988 and then acquired his job at Nintendo, with whom he has remained since.Īonuma began work on the Super Famicom game Marvelous: Mōhitotsu no Takarajima, which was only released in Japan and was influenced by The Legend of Zelda: A Link to the Past. He currently works for Nintendo, and has overseen several installments in the Legend of Zelda series of video games.Īonuma attended the Tokyo National University of Fine Arts and Music where he majored in design, working on moving mechanical figures (whose members were articulated), which were essentially marionettes. Eiji Aonuma |青沼 英二|Aonuma Eiji|extra=born 1963}} is a Japanese video game designer and video game director. ![]()
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